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Primrose is a puzzle game where cubes of different colors are placed in such a way that other groups of colors are surrounded by another color. The surrounded colors disappear and score points while the surrounding colors change into the surrounded color. Primrose is a small bit like Go and Othello, a small bit like Lights Out, and a big bit like nothing you’ve every played before.
In this project I worked as a programmer. My main responsibilities were:
- Create the 2D animation system for the game.
- Code refactoring and bug hunting.
- Gameplay programming.
- I was responsible for the art direction.

